CPU: PIII, speed 1496.48 MHz (estimated) Counted CPU_CLK_UNHALTED events (clocks processor is not halted) with a unit mask of 0x00 (No unit mask) count 100000 samples % symbol name 4248 21.1081 G_RunFrame 2140 10.6335 SP_path_corner 1555 7.7267 G_RunEntity 1017 5.0534 SV_Push 786 3.9056 ReadLevel 633 3.1453 ClientThink 517 2.5689 InitGame 513 2.5491 SV_Physics_Pusher 444 2.2062 M_MoveFrame 367 1.8236 SV_Physics_Toss 323 1.6050 SV_RunThink 284 1.4112 P_DamageFeedback 229 1.1379 G_Find 222 1.1031 .plt 210 1.0435 _fini 204 1.0137 __i686.get_pc_thunk.bx 193 0.9590 SV_CheckVelocity 184 0.9143 ReadGame 178 0.8845 findradius 174 0.8646 ai_stand 166 0.8248 FindTarget 165 0.8199 SV_CalcViewOffset 138 0.6857 WriteClient 137 0.6807 ClipVelocity 137 0.6807 PM_trace 136 0.6758 SV_movestep 128 0.6360 rocket_think 124 0.6161 G_TouchTriggers 121 0.6012 VectorLength 114 0.5665 SV_FlyMove 110 0.5466 ClientEndServerFrame 110 0.5466 P_WorldEffects 107 0.5317 M_WorldEffects 102 0.5068 fire_lead 98 0.4870 M_CheckBottom 97 0.4820 .text 95 0.4720 Weapon_Generic 95 0.4720 visible 93 0.4621 G_SetStats 89 0.4422 SV_Physics_Step 83 0.4124 monster_think 79 0.3925 AngleVectors 78 0.3876 SV_Physics_None 76 0.3776 G_Spawn 73 0.3627 Machinegun_Fire 71 0.3528 SV_CalcBlend 70 0.3478 range 69 0.3429 SV_NewChaseDir 69 0.3429 WriteGame 67 0.3329 monster_start_go 64 0.3180 soldier_fire 61 0.3031 SV_StepDirection 58 0.2882 ArmorIndex 58 0.2882 M_CheckGround 57 0.2832 anglemod 52 0.2584 Chaingun_Fire 52 0.2584 fire_shotgun 50 0.2484 AI_SetSightClient 48 0.2385 Think_Weapon 46 0.2286 G_SetClientEvent 46 0.2286 PlayerTrail_PickNext 46 0.2286 SV_CalcGunOffset 45 0.2236 ClientBeginServerFrame 45 0.2236 G_SetClientSound 45 0.2236 ai_run 43 0.2137 G_SetClientFrame 43 0.2137 fire_grenade 42 0.2087 ai_checkattack 39 0.1938 P_FallingDamage 38 0.1888 ai_walk 37 0.1839 soldier_attack2_refire1 36 0.1789 M_CatagorizePosition 36 0.1789 PlayerTrail_LastSpot 35 0.1739 PrecacheItem 35 0.1739 blaster_touch 34 0.1689 soldier_die 33 0.1640 M_ChangeYaw 33 0.1640 M_MoveToGoal 31 0.1540 path_corner_touch 29 0.1441 G_SetClientEffects 29 0.1441 monster_triggered_spawn 28 0.1391 Pickup_Ammo 28 0.1391 PlayerTrail_PickFirst 27 0.1342 CheckNeedPass 27 0.1342 SV_CalcRoll 27 0.1342 weapon_supershotgun_fire 26 0.1292 COM_Parse 26 0.1292 fire_grenade2 25 0.1242 CheckDMRules 25 0.1242 Q_stricmp 24 0.1193 G_CheckChaseStats 24 0.1193 M_SetEffects 24 0.1193 ThrowDebris 24 0.1193 soldier_stand 23 0.1143 RotatePointAroundVector 22 0.1093 Weapon_Grenade 21 0.1043 R_ConcatTransforms 21 0.1043 SV_PushEntity 21 0.1043 WriteLevel 21 0.1043 parasite_die 20 0.0994 Blaster_Fire 20 0.0994 ReadClient 19 0.0944 Boss2Rocket 19 0.0944 Grenade_Explode 17 0.0845 SP_monster_parasite 17 0.0845 parasite_dead 16 0.0795 ClientEndServerFrames 16 0.0795 PowerArmorType 16 0.0795 soldier_attack1_refire2 16 0.0795 weapon_shotgun_fire 15 0.0745 BoxOnPlaneSide2 15 0.0745 soldier_idle 14 0.0696 Grenade_Touch 14 0.0696 R_ConcatRotations 14 0.0696 VectorNormalize 13 0.0646 fire_bullet 12 0.0596 BecomeExplosion1 12 0.0596 Weapon_RocketLauncher 12 0.0596 fire_rocket 12 0.0596 soldier_duck_down 11 0.0547 SV_CloseEnough 11 0.0547 Touch_Multi 11 0.0547 Weapon_GrenadeLauncher 11 0.0547 soldier_walk1_random 11 0.0547 vectoyaw 11 0.0547 weapon_railgun_fire 10 0.0497 SV_AddGravity 10 0.0497 SV_Impact 10 0.0497 WriteField1 10 0.0497 flymonster_start_go 10 0.0497 frame_dummy 9 0.0447 ED_CallSpawn 9 0.0447 Info_SetValueForKey 9 0.0447 Info_Validate 9 0.0447 M_CheckAttack 9 0.0447 SP_turret_driver 9 0.0447 ThrowHead 9 0.0447 VectorMA 9 0.0447 ai_turn 8 0.0398 ED_ParseField 8 0.0398 G_InitEdict 8 0.0398 SP_monster_soldier_x 8 0.0398 WriteEdict 8 0.0398 ai_charge 8 0.0398 weapon_grenadelauncher_fire 7 0.0348 BoxOnPlaneSide 7 0.0348 G_PickTarget 7 0.0348 Weapon_Machinegun 7 0.0348 __i686.get_pc_thunk.cx 7 0.0348 soldier_attack2_refire2 7 0.0348 soldier_dodge 6 0.0298 LerpAngle 6 0.0298 ProjectPointOnPlane 6 0.0298 SP_worldspawn 6 0.0298 SpawnEntities 6 0.0298 Touch_DoorTrigger 6 0.0298 infront 6 0.0298 soldier_cock 4 0.0199 ED_ParseEdict 4 0.0199 M_walkmove 4 0.0199 SP_CreateCoopSpots 4 0.0199 SP_monster_tank 4 0.0199 Weapon_SuperShotgun 4 0.0199 WriteField2 4 0.0199 func_explosive_use 4 0.0199 target_laser_start 4 0.0199 use_target_explosion 3 0.0149 AngleMove_Final 3 0.0149 G_FreeEdict 3 0.0149 G_ProjectSource 3 0.0149 G_UseTargets 3 0.0149 PlayerNoise 3 0.0149 SP_FixCoopSpots 3 0.0149 SP_func_water 3 0.0149 VectorScale 3 0.0149 Weapon_RocketLauncher_Fire 3 0.0149 ai_run_missile 3 0.0149 droptofloor 3 0.0149 gunner_fidget 3 0.0149 point_combat_touch 3 0.0149 vectoangles 2 0.0099 FindItem 2 0.0099 G_FindTeams 2 0.0099 SP_target_explosion 2 0.0099 SV_Physics_Noclip 2 0.0099 T_Damage 2 0.0099 T_RadiusDamage 2 0.0099 Touch_Plat_Center 2 0.0099 actorMachineGun 2 0.0099 actor_use 2 0.0099 door_go_up 2 0.0099 fire_blaster 2 0.0099 func_timer_think 2 0.0099 rocket_touch 2 0.0099 soldier_fire2 2 0.0099 soldier_fire3 2 0.0099 soldier_run 2 0.0099 soldier_sight 2 0.0099 soldier_walk 2 0.0099 target_explosion_explode 1 0.0050 AttackFinished 1 0.0050 ClearBounds 1 0.0050 ClientCommand 1 0.0050 ClientConnect 1 0.0050 Cmd_Give_f 1 0.0050 Cmd_Players_f 1 0.0050 Cmd_WeapNext_f 1 0.0050 ED_NewString 1 0.0050 FetchClientEntData 1 0.0050 FoundTarget 1 0.0050 GetItemByIndex 1 0.0050 HuntTarget 1 0.0050 InfantryMachineGun 1 0.0050 Info_ValueForKey 1 0.0050 InitClientResp 1 0.0050 P_ProjectSource 1 0.0050 SP_func_timer 1 0.0050 SP_func_train 1 0.0050 SP_misc_actor 1 0.0050 SP_misc_explobox 1 0.0050 SP_misc_insane 1 0.0050 SP_target_goal 1 0.0050 SP_target_lightramp 1 0.0050 SV_AddBlend 1 0.0050 SV_TestEntityPosition 1 0.0050 SetItemNames 1 0.0050 SpawnDamage 1 0.0050 SpawnItem 1 0.0050 ThrowGib 1 0.0050 Touch_Item 1 0.0050 Use_Target_Speaker 1 0.0050 VelocityForDamage 1 0.0050 Weapon_Blaster 1 0.0050 Weapon_Chaingun 1 0.0050 Weapon_HyperBlaster_Fire 1 0.0050 __do_global_ctors_aux 1 0.0050 barrel_explode 1 0.0050 bfg_think 1 0.0050 boss2_attack 1 0.0050 boss2_firebullet_left 1 0.0050 infantry_run 1 0.0050 infantry_sight 1 0.0050 plat_Accelerate 1 0.0050 plat_spawn_inside_trigger 1 0.0050 player_die 1 0.0050 soldier_attack3_refire 1 0.0050 soldier_duck_up 1 0.0050 soldier_fire1 1 0.0050 soldier_fire4 1 0.0050 spectator_respawn 1 0.0050 tv 1 0.0050 use_target_goal