// // KEY BINDINGS // unbindall bind ' "inven_drop" bind 1 "use Blaster" bind 2 "use Shotgun" bind 3 "use Super Shotgun" bind 4 "use Machinegun" bind 5 "use Chaingun" bind 6 "use Grenade Launcher" bind 7 "use Rocket Launcher" bind 8 "use HyperBlaster" bind 9 "use Railgun" bind 0 "use BFG10K" // // CHARACTER CONTROLS // bind CTRL +attack bind ALT +strafe bind , +moveleft bind . +moveright bind DEL +lookdown bind PGDN +lookup bind END centerview bind z +lookdown bind a +lookup bind c +movedown bind TAB inven bind ENTER invuse bind [ invprev bind ] invnext bind ' invdrop bind BACKSPACE invdrop bind / weapnext bind g use grenades bind s use silencer bind q use quad damage bind b use rebreather bind e use environment suit bind i use invulnerability bind p use power shield //waves bind h "wave 0" bind j "wave 1" bind k "wave 2" bind l "wave 3" bind u "wave 4" bind SHIFT +speed bind UPARROW +forward bind DOWNARROW +back bind LEFTARROW +left bind RIGHTARROW +right bind SPACE +moveup // // MOUSE OPTIONS // bind \ +mlook // // CLIENT ENVIRONMENT COMMANDS // bind PAUSE "pause" bind ESCAPE "togglemenu" bind ~ "toggleconsole" bind ` "toggleconsole" bind F1 "cmd help" bind F2 "menu_savegame" bind F3 "menu_loadgame" bind F4 "menu_keys" bind F5 "menu_startserver" bind F6 "echo Quick Saving...; wait; save quick" bind F9 "echo Quick Loading...; wait; load quick" bind F10 "menu_quit" bind F12 "screenshot" bind t "messagemode" bind + "sizeup" bind = "sizeup" bind - "sizedown" bind INS +klook // // MOUSE BUTTONS // bind MOUSE3 +forward bind MOUSE1 +attack bind MOUSE2 +strafe // // DEFAULT CVARS // set viewsize 100 set vid_fullscreen 1 set win_noalttab 0 set sensitivity 3 set crosshair 1 set cl_run 0 set hand 0 set m_pitch 0.022 set m_yaw 0.022 set m_forward 1 set m_side 0.8 set lookspring 1 set lookstrafe 0 //---------------------------------------------- // // userinfo // set name Player set skin male/grunt //---------------------------------------------- // // DEMO STUFF // alias d1 "demomap idlog.cin ; set nextserver d2" alias d2 "demomap demo1.dm2 ; set nextserver d3" alias d3 "demomap idlog.cin ; set nextserver d4" alias d4 "demomap demo2.dm2 ; set nextserver d1" // // newgame command // alias newgame " killserver ; maxclients 1 ; deathmatch 0 ; map *ntro.cin+base1" // // quake2 +set dedicated 1 // will run this command if no other +map is included // alias dedicated_start "map base1"